Service 06
Animation
When your product needs a paragraph to explain, the room has already tuned out — we craft motion, explainers and 3D that make the complex obvious and stick.
Overview
What this looks like in practice
A product feature ships with a paragraph of copy explaining what it does. Support still gets the same questions, because a paragraph was never going to show someone a sequence of actions the way a few seconds of motion can.
We use motion where it earns attention: explainers, product stories, and 3D that turn a hard idea into something a viewer feels in seconds.
A wall of text loses the room before the point lands. Static alone cannot show how something moves or why it matters.
Capabilities
What we do
- Explainer and product animation — Built around the one idea that has to land, not a highlight reel of everything the product can technically do.
- 3D and WebGL experiences — Real-time and rendered work built to run in an actual browser, not a video that only demos well on a stage.
- Scroll-driven and interface motion — Motion tied to what the visitor is doing on the page, so it explains a sequence instead of just decorating a scroll.
- Motion systems for products — Interface motion follows a small set of rules applied consistently, so it reads as one language instead of a different animation on every screen.
- Accessibility-aware reduced-motion paths — Every motion piece ships with a version for visitors who’ve turned reduced motion on, not as an afterthought once someone complains.
Deliverables
What you walk away with
- Storyboard and style frames
- Final animation or interactive piece
- Source and export kit
- Reduced-motion fallback
[CONFIRM: concept/revision-round count included, the actual handoff format, and a real turnaround per deliverable if one can be quoted]
Process
How we work
- 01Understand — the idea that must land — We name the one thing a viewer has to understand by the end, before deciding how it should look.
- 02Script — the shortest true path — The script cuts to the shortest version that still makes the point, since a longer explainer usually means the idea isn’t clear yet.
- 03Design — frames and motion language — Key frames and a motion language get approved before full production starts, so revisions happen on paper, not on rendered footage.
- 04Produce — animation or real-time build — Whether it’s pre-rendered or real-time, the build gets tested in the actual place it will run, not just in the editing tool.
- 05Ship — with a reduced-motion path — A reduced-motion version ships alongside the full piece, not added later as a fix.
For you
Who this is for
Product and brand teams with something genuinely complex to explain.
Not for you if the thing you’re explaining is genuinely simple. A one-line description that already lands doesn’t need motion built around it.
FAQ
Common questions
- Do you build real-time 3D for the web?
- Yes. We craft WebGL experiences that run in the browser, with reduced-motion fallbacks.
- Is motion just decoration?
- No. We use it to make the complex obvious — decoration is the part we cut.
- What happens after I send this?
- If it’s not a fit, we’ll say so rather than string you along. If it is, you’ll hear from us about next steps.
- What does this cost, and how long does it take?
- [CONFIRM: whether pricing is disclosed pre-contact or kept quote-only, and a typical turnaround range in business days/weeks for a standard engagement]
- What’s not included?
- [CONFIRM: whether engagements are scoped in a written proposal, and how out-of-scope requests that surface mid-project are handled]
Related
Other services
Start
Let’s talk
Have a product that needs a paragraph to explain? Let’s make it obvious.
Prefer email? sales@cdsportswearusa.com
